
In essence, the Cleric is making a request, such as "Save my Friends!" or "Curse this person with Blindness!" with the spell being a response to that request. Divine Magic, on the other hand, is magic that is dispensed by a God, or an equivalent being, such as an Archdevil or Archangel. A Sorcerer or Wizard utilizes Arcane Magic, which is further divided into several "schools.” Arcane Magic is often codified as magic based on the spellcaster's mastery of eldritch texts, their own willpower, or a jumble of strange things that, when put together, spit out an effect.

In 5e, there are two "flavors" of Magic: Divine and Arcane. The Cleric is a Spellcaster Class that utilizes Divine Magic. You could play as a War Domain Cleric and gain access to Heavy Armor, Martial Weapons, Extra Attack, and additional spells based on buffing weapons, flinging flames, and summoning ghosts to fight for you! Subsequently, you could choose a Trickery Domain Cleric and utilize your wits and illusions to bamboozle and astonish friends and foes alike! Clerics have access to more than a dozen Domains at the time of writing, and each one brings a suite of power to an already powerful class.

Each Cleric, at level one, chooses a Domain- in essence, a spiritual concept of "area" that a God(s) preside over and rule over.

Unlike other classes, Clerics also begin the game with access to their Subclass.
